A list of mods has been added to the pause menu, and whenever one is erroring out then it’ll be flagged within the list. An improvement to the way in which mod errors are reported. Fellow co-op, faction and safehouse member positions can now be seen on your in-game map should you choose to enable it.Various elements of balance too and, as mentioned before, no more footballs that can be jammed into a toaster. New foodstuffs, improved containers, expanded recipes and all manner of different things to put together to feed yourself and your doomed friends. The first of several layers of polish to the game’s food and recipes.Lots of general stability and security work has gone into MP – and specifically work on vehicles when you are driving alongside (or are a passenger sitting next to) players with far higher or lower pings than your good self.It’s always HUGELY helpful for us when people, and server owners, jump over to the unstable beta – so please dive in and let us know how you find it. So what’s in 41.72? Well the changelist can be found here on our forums, and there’s a lot of small tweaks and fixes to scroll through, but we’ll detail the main stuff here also. We don’t anticipate a huge amount of disruption with 41.72, but should any of your workshop mods become non-operational then please inform the relevant creators – and be patient while they find the time to update their wares. As always with the Unstable beta – be aware that some mods might break.
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